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Vikings and Saxons


4.4 ( 4224 ratings )
Jeux Action Aventure Éducation
Développeur jonathan abson
0.99 USD

The purpose of this game is to provide a unique history educational
resource for teachers and pupils, which will help pupils to gain a
knowledge and understanding of Britain’s past. The interactive
nature of the game will encourage pupils to explore the Viking/Anglo
Saxon world and discover facts and information about the time period.

The game had been designed to contain information and links to the national curriculum for history as well as opportunities to develop historical skills.

This game covers the following KS2 Curriculum links & Topics:
- The Viking and Anglo-Saxon struggle for the Kingdom of England.
- Viking and Anglo-Saxons laws and justice
- Anglo-Saxon, settlements and kingdoms: place names and village life
Religious differences between Christianity and Pagan beliefs.
- Viking raids and invasion
- Resistance by Alfred the Great and Athelstan
- Danegeld.

The character starts the game on the docks of a Viking town, this is an open game with no in game quests or missions. The character is free to move around the whole map to explore and discover the hidden treasure and fight enemies. Additionally, there are set learning tasks which can be linked to the curriculum or subject topic.

The Saga - Narrative
The year is 880AD and our young Viking Warrior has travelled from a Scandinavian country and arrived in England. The Danish Vikings and King Alfred have negotiated a peace treaty ‘Danelaw’. Our young warrior has to help the Vikings defeat local outlaws and defeat the mythical Trolls.
They will also be asked to travel to the Saxon Town to help with the peace treaty and collect the Danegeld, there are also plenty of Saxon outlaws our young warrior can help defeat.
Along the way our young warrior will discover and learn many facts and gain knowledge about life during those turbulent years.

Setting a Quest.
Over 15 missions have been set for the pupil to complete, each task can be set for the whole class or individually. The aim of each task is to enhance a pupil’s understanding of the topic Vikings and Anglo Saxons and to provide opportunities to develop historical skills.
We have set these missions within the pupils handbook; this can be printed as a complete booklet for the pupil to keep and write a Saga about their adventures. Or each quest can be read to the class, the pupils can be guided to complete the task as it fits into the class topic.
Some tasks are very simple and enable the pupil to become familiar with their surroundings, others are more difficult as they gain confidence with the controls and understand the mechanics of the game.

For teaching documents and resources or a quest pack visit our webpage. www.realkingdoms.co.uk